One of those "catching up on a childhood wish through the power of adulthood" situations. That's one of those games I remember seeing a lot and playing a little at a friend's house back in the days but never got the chance to really play through myself. If someone wants to play a game about cowboys, six-shooters, lassos and saloons, I’d recommend RDR2.I started playing LEGO Star Wars: The Complete Saga today. So regardless of genre, if someone wants to play a game about ninjas and samurais at their historical zenith, I’d recommend ST over Nioh/Sekiro. One of these settings makes for an excellent game about crawling around out of sight, the other makes for a game where you can explore, make noise and do the kinds of things we used to dream about as kids. Cowboys are about shootouts, boisterous saloons and exploring a harsh, hostile but beautiful open landscape on horseback. In the end, ninjas are all about concealment, subterfuge and invisibility. Both settings have been well represented in gaming recently - Nioh and Sekiro both deal with the end of the Sengoku era and the Red Dead Redemption games were excellent examples of the Wild West. It was historically and thematically accurate (impressive given most of the game devs are in Eastern Europe) while D3 had less of an atmosphere about it - apart from gun ricochet noises and stereotypical Old West ways of talking, it didn’t transport my mind to that place and time. Overall while D3 was worth a play, ST was a masterpiece that deserves sequels and maybe even a remaster for improved graphics. The romance was boring, between the two standard leads like you’d get in any blockbuster movie, while the one between Mugen and Aiko was subtle but made sense in context. Indeed the Doc did leave, but came back to save the day later - this made no sense to me. I understood why the ST party stayed together, but not why the mixed group of a Mexican brute, Black/creole witch doctor, and a mysterious doctor stayed together once they’d done what they owed the others. The perfect balance of ST’s characters fell apart in D3 - while you still have two girls and three boys, romance between two of them, and one brute and one lady who can dress up and blend in, everything else didn’t make much sense. In terms of the makeup of the party though, D3 failed compared to ST. Isabelle’s powers were super cool, the Western setting and the Louisiana settings were very well done and atmospheric, and the levels set at plantation mansions or in New Orleans were colourful and had lots of ways to carry out the objectives. I was glad to play Aiko’s Choice when it came out - the levels were cool and it was a nice afterword to the game.ĭon’t get me wrong though, there were some really cool things about D3. I 100%ed ST but once I’d finished D3 I wasn’t interested in playing more or getting the DLCs. At least, this is how I approached the gameplay. Desperados 3 was more about timing and sleight of hand than pure ninjutsu. It takes me out of the game when one area of people all gets exclamation marks on their heads on hearing a gunshot, but people on the other side of a dividing wall apparently heard no sound of gunfire whatsoever.Īs such, I’d say they’re both real-time tactics games, but only Shadow Tactics was a pure stealth game. While dragging and hiding bodies, avoiding viewcones etc was still the game mechanic, I thought the sometimes necessary use of loud firearms made the stealth aspects completely unrealistic. But the biggest thing it changed was this stealth aspect. I played Desperados 3 reluctantly because I really liked the Japanese IP aspect, but the gameplay and graphics were fun and even improved in some ways in the newer game. However, the key theme of the game was stealth and achieving difficult objectives through ruthless assassination and bold but shadowy moves. I understood why the characters were together as a team, how they found each other etc made sense historically, and as sad as it was I understood why, when one of them died in the story, it had to happen. The fivesome made up of the ninja, thief, samurai/brute/tank, kunoichi/noblewoman and sniper with a pet tanuki was simply perfect. The best thing about it though are the characters. While there are limitations with the viewcone real-time tactics genre, it made the most of what the engine and graphics can do, making the setting feel authentic. I played the game in Japanese and hearing the language added to the setting. I loved Shadow Tactics - I got it for free as an Epic Store giveaway and gave it a chance because I like Japanese historical games.
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